I got bored, and decided to play around with the new SDK version, and tried compiling LTE on MinPSPW v0.9.2, and seems that sceNetApctlGetInfo(int, char*) has been deprecated. Here’s the quickfix.
if (sceNetApctlGetInfo(8, &szMyIPAddr) == 0)
localip = szMyIPAddr.ip;
Tried re-compiling my FYP project using the re-compiled library, and sadly it still feels the same as before. Either more optimizations have to be done for the LTE engine, or there are coding problems with the game…