I got bored, and decided to play around with the new SDK version, and tried compiling LTE on MinPSPW v0.9.2, and seems that sceNetApctlGetInfo(int, char*) has been deprecated. Here’s the quickfix.
@Line 144:
SceNetApctlInfo szMyIPAddr;
if (sceNetApctlGetInfo(8, &szMyIPAddr) == 0)
{
localip = szMyIPAddr.ip;
}
Tried re-compiling my FYP project using the re-compiled library, and sadly it still feels the same as before. Either more optimizations have to be done for the LTE engine, or there are coding problems with the game…
Hello,
I am trying to compile this engine, but I got many errors.
What is the correct version of compiler?
What are the steps to acomplish this task?
please help
heitor (dot) adao at gmail