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Quickfix for LTE – Compile Error on MinPSPW v0.9.2

I got bored, and decided to play around with the new SDK version, and tried compiling LTE on MinPSPW v0.9.2, and seems that sceNetApctlGetInfo(int, char*) has been deprecated. Here’s the quickfix.

@Line 144:
SceNetApctlInfo szMyIPAddr;
if (sceNetApctlGetInfo(8, &szMyIPAddr) == 0)
{
localip = szMyIPAddr.ip;
}

Tried re-compiling my FYP project using the re-compiled library, and sadly it still feels the same as before. Either more optimizations have to be done for the LTE engine, or there are coding problems with the game…

1 comment to Quickfix for LTE – Compile Error on MinPSPW v0.9.2

  • Heitor Adao Junior

    Hello,
    I am trying to compile this engine, but I got many errors.
    What is the correct version of compiler?
    What are the steps to acomplish this task?
    please help
    heitor (dot) adao at gmail

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